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Interwave Studios wint Best Original Gamedesign

30 november 2012

Erg bekend binnen de Nederlandse development community zijn ze (nog) niet, maar het zuid-Limburgse Interwave Studios leverde wel het beste oorspronkelijke gamedesign af met hun Nuclear Dawn. De mannen van Interwave zaten in Luxemburg, dus mocht hun publisher de award in ontvangst nemen — het eveneens Nederlandse Iceberg Interactive.

In lijn met haar beleid om de creatieve industrie te ondersteunen sponsort GOC drie Awards: Best Visual, Best Music & Audio design en ook deze Best Original Game Design award.

De studio reageerde enthousiast op het telefoontje van Iceberg-chief Erik Scheuder — zo laat het weten in een mooie blogpost:

"Tonight, we received a phone call from the great guys at Iceberg Interactive. They were our publisher in the Netherlands, and wanted to know what it is we’d like them to say in our acceptance speech. Because we’d won. That Dutch Game Awards 2012 thing that we’d mostly left buried under a pile of Dark Matter development and Nuclear Dawn marketing work.

When news come in the middle of the night, they’re not always bad. When news come in the middle of the night, they’re always momentous, however, and this was no exception.

We’re exhilarated, of course, texting and calling each other, giggling like schoolgirls on the eve of their first unsupervised school trip. But there’s more.

Tonight, the wonderful people at the Dutch Game Awards have given us the kind of recognition that doesn’t belong to the cheering crowd, or the howling teenager, or the sharp roar of the tinkling piles of cash. This is a quiet nod of approval from professionals, people who watch and judge this industry, people who move within it and shape it daily."


Meer over de awards op de site van Control - magazine voor de gamesindustry